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Mar 13, 2025
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MATH 384 - Computational Graphics Credit(s): 3 Lecture: 3 Non-Lecture: 0 An introduction to the mathematical and computational modeling of the visible world. Topics include vector representations of three-dimensional geometry; parametric and implicit forms of lines and surfaces; affine transformations; projections from three dimensions to two; rendering equations that model reflection, transmission, and absorption of light. Realistic models of real or imagined scenes will be created using these techniques, and drawn using a computer programming language. Not offered on a regular basis.
Prerequisite(s): MATH 223 , MATH 230 , and MATH 233 .
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