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May 04, 2024
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MATH 384 - Computational Graphics 2021-2022 Catalog Year
Credit(s): 3 Lecture: 3 Non-Lecture: 0 An introduction to the mathematical and computational modeling of the visible world. Topics include vector representations of three-dimensional geometry; parametric and implicit forms of lines and surfaces; affine transformations; projections from three dimensions to two; rendering equations that model reflection, transmission, and absorption of light. Realistic models of real or imagined scenes will be created using these techniques, and drawn using a computer programming language.
Prerequisite(s): MATH 223 and (MATH 230 or PHYS 261 ) and MATH 233 Offered: Fall Semester - Odd years Graded: N - Normal
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